Technical requirements and specifications for your VRChat avatar in Avalon.
To ensure the best experience for all players in Avalon, we have established avatar requirements that balance visual quality with performance. These guidelines help maintain smooth gameplay while allowing for creative expression.
You need separate avatars for Combat and Casual situations.
All avatars should aim for medium quality or better in VRChat rankings.
Your character must be within the acceptable height range to maintain immersion and prevent issues with large bounding boxes.
There is a white bar in the spawn box to check your height.
If your character has in-character invisibility powers or toggles, they must meet these requirements:
This ensures Narrators and DMs can always see where you are for story calls.
Speed-related toggles and abilities must be highly regulated. They should be limited to a number of short bursts over a period of time, not continuous high-speed movement.
Any gimmicks that allow players to see through walls must be limited to 200 meters range. This prevents unfair advantages while still allowing for creative abilities.
All audio on your avatar MUST be 3D audio. Global audio (audio that plays at the same volume regardless of distance) is strictly prohibited. This ensures a proper spatial audio experience for all players.
These rules are strictly enforced to protect players with medical conditions.
Screen-space effects that overlay the entire view are prohibited. These can trigger seizures in photosensitive individuals.
Particle effects that distort or warp the screen are not allowed. Keep your particles standard and non-distorting.
We have players in our community who experience seizures. This rule is strictly enforced with no exceptions.
These are the maximum specifications for your avatars. Staying within these limits ensures smooth performance for everyone.
For general roleplay, socializing, and non-combat situations.
| Triangles (Polygons) | 120,000 |
|---|---|
| Materials | 25 |
| Lights | 0 (local with DM permission) |
| Cloth Components | 0 |
| Max Particles | 5,000 |
| Mesh Particles | 10,000 (enable GPU instancing) |
| File Size | 20 MB |
| Audio Clips | 5 (use Animator Play Audio) |
| Texture Memory | 90 MB |
For battles, action sequences, and combat-heavy roleplay.
| Triangles (Polygons) | 145,000 |
|---|---|
| Materials | 35 |
| Lights | 0 (local with DM permission) |
| Cloth Components | 0 |
| Max Particles | 20,000 |
| Mesh Particles | 26,000 (enable GPU instancing) |
| File Size | 30 MB |
| Audio Clips | 10 (use Animator Play Audio) |
| Texture Memory | 130 MB |
Use "Animator Play Audio" for your sound effects. This is more efficient and provides better control over when sounds play.
Always enable GPU Instancing on your particle materials. This significantly improves performance for mesh particles.
Using a public avatar? They may be accepted on a case-by-case basis. Please check with a DM if you're unsure about compatibility.
These limits are subject to change in the future as our community grows or as VRChat updates its performance recommendations. We'll always announce any changes in advance.
Now that you know the avatar requirements, head over to character creation to build your persona in Avalon.